A stone country house at dusk, every window lit and a table already sitting inside
Twenty-six cases · six to twelve players

Throw the dinner party they argue about for years.

Historical murder mystery party games for 6 to 12 adults, hosted from your TV and everyone's phones.

Pick a case, gather your most opinionated friends, and hand them the evidence. Your television runs the night, every phone holds a private secret, and the host plays the victim, so you finally get to attend your own party.

Twenty-six cases. $29 each.

One evening · three moving parts

How a night
actually runs.

nobody reads aloud from a booklet.
nobody has to be an actor.

01

Your TV is the stage

The case opens on the biggest screen in the house. Scenes land, evidence appears, timings look after themselves. You press one button and the room goes quiet on its own.

02

Every phone is a dossier

Each guest gets their own private brief. Their character, their motive, the one thing they must never admit, and the questions only they can ask. Nothing to print, nothing to hand out.

03

The host plays the victim

You are the body. It is the best seat in the house. No secret to keep, no plot to steer, just a glass of something and a front row view of your friends turning on each other.

Not your boxed whodunnit

Built for the host
who wants to enjoy it.

Old kits hand you a photocopied crime, a stack of scripts, and an evening of admin. We hand you a real case, a room that runs itself, and a seat at your own table.

01

Real cases. Real evidence.

Every party case is built on history: the scene as it stood, the testimony as it was given, the questions the courts left open. Historical only, and no living families. Dramatised as fiction, treated with respect.

02

Nothing to print

No ink cartridge crisis at seven in the evening. Roles go to phones, the case plays on the television, and the whole thing arrives the moment you buy it.

03

No host homework

You do not need to read the solution in advance, learn a script, or keep anybody on schedule. Open it on the night and let it run.

04

Six to twelve players

Every case scales. Core characters carry the story, flexible characters fill the extra chairs, and nobody is left holding a card that does not matter.

05

The host plays the victim

The single best decision we made. You are the reason everyone is there, and you never have to leave the room to run the game. You attend your own party.

06

Case Intelligence

An AI companion sitting inside the case. Guests can question it, test a theory against it, or ask it to repeat what somebody said an hour ago. It is built to hold the solution back, and it is a companion rather than a dependency: every clue you need is delivered by the game itself.

All included · nothing is an extra

The parts nobody
tells you you need.

Everything below comes with every case, at no extra cost, because a murder mystery that only hands you a plot leaves you to solve the actual problem: getting nine adults invited, dressed, seated and confident enough to open their mouths.

Before the night

Invitations that do the asking

Send each guest their own private link. It tells them the date, who they are playing and what the evening is, and it takes their yes or no. You get a guest list that keeps itself, instead of a group chat you have to read twice.

Before the night

A costume note each

Every character comes with one practical line on what to wear, written for a wardrobe rather than a costume shop, and every case has its own dress code for the era. It goes out with the invitation, so nobody arrives in jeans and apologises all evening.

Casting

Any role for anybody

Roles are not stuck to a gender. Hand any character to any guest and the dossier they read comes back to them with the name and the pronouns already changed, without touching the plot, the clues or who did it.

On the night

The host holds the remote

The television is the stage, but you drive it. Your own phone carries a private run sheet: what the room is about to see, what to say if it stalls, who is holding which secret, and a Next button. Nothing advances until you press it, so the night runs at the speed of your dinner.

On the night

Nobody has to bluff the period

When a case turns on antimony or hyoscine or a not proven verdict, the phone quietly explains the term to whoever is looking at it. Your guests get to sound like they know what they are talking about, which is most of the fun.

On the night

Case Intelligence

An AI companion sitting inside the case. Guests can question it, test a theory, or ask it what somebody said an hour ago. It is built to hold the solution back, and it is a companion rather than a crutch: every clue you actually need is delivered by the game itself.

Plus the printable pack, free with every case: a booklet for each guest and a host pack, for a night with no wifi and no phones at all.

See everything included
The lineup

Everyone history
already blamed.

eight cases the world made its mind up about
a very long time ago.

We are not telling you who did it. That is the entire point. Your table gets the same evidence the inquest had, and your table has to decide. Open the eight Case Files →

Plan the night

Twenty six cases.
You only need one.

Three questions decide it, and you almost certainly know the answer to all three already: how many are coming, what sort of evening it is, and whether your table wants a real unsolved murder or a very good story. Start wherever you are most certain.

Question one

How many
are coming?

Every case plays six to twelve, but they do not all feel the same at six as they do at twelve. Six is close and forensic. Twelve is loud and needs a firmer hand. Each guide says which cases suit that number and where the evening tends to sag.

Question two

What kind of
evening is it?

A Christmas the whole family is at, a hen weekend, a work thing you have been made responsible for, or just a Saturday with the people you actually like. The occasion narrows it faster than anything else, because it decides the tone before it decides the case.

Question three

Real case, or
a good story?

Eight of the twenty six are real historical murders, run on the actual evidence, and nobody in the room gets told who did it because history never settled it either. The other eighteen are original fiction written for a particular kind of night. Both play identically. They just land differently.

Or let it pick for you.

Four questions, three suggestions, about sixty seconds. No email address, no sign-up, and it will tell you plainly when two cases are close rather than pretending there is one right answer.

Find my case

Also worth a look: how to host one · the printable pack · playing over a call · when something goes wrong

Pricing · Australian dollars

Pick a case.
Host it tonight.

One payment, no subscription, and nothing arrives in the post. Your access code lands in your inbox the moment you pay.

Printable pack
Included

Every case comes with the whole night on paper as well: a booklet for each guest and a host pack with the guide, the cue sheet and the solution.

  • Included with every case
  • One booklet per guest, ready to print
  • Runs with no wifi and no phones
  • Yours to keep and reprint
Pick your night
A Case File
$29 / case

One case, hosted from the app, for six to twelve at your table. Pick the night you are actually planning and buy that case on its own.

  • Any case in the catalogue
  • App hosted, with the printable pack included
  • Twenty-six titles to choose from
  • One payment, no subscription

Cases are $29, bought one at a time. Full pricing and what is included: pricing.

Buying it for somebody else

Give them
an alibi.

A case makes an unreasonably good present, and not because it is cheap. It is a night they will still be arguing about at Easter, given to the friend who already has everything except plans. It works overseas, there is nothing to post, and the code never expires, so buy it in August and they can host it in June.

Straight answer: there is no gift card, and we would rather say so than sell you one.

  1. 1Pick the case yourselfChoosing it is half the present. A true crime reader gets one of the eight real ones. A big family Christmas gets The Twelve Suspects of Christmas.
  2. 2Print the pack that comes freeEvery case includes the whole night on paper. Print the host guide and its cover.
  3. 3Write the code inside the coverBy hand. Nobody has ever been delighted by a forwarded email.
  4. 4Wrap it like the book it isBecause that is exactly what it looks like under the tree, which is the entire point.
Before you commit

The quick answers.

Do I need to be good at acting?

No, and neither do your guests. Nobody performs a monologue. Each person gets a handful of things they know, one thing they are hiding, and a few questions to ask other people. The awkward ones usually turn out to be the best liars.

Can we read from a script, or do we have to make it up?

Both, and you do not have to decide in advance. Every character's phone gives them written lines for each act, which a nervous guest can simply read out word for word. The same brief also tells them who they are, what they want, what they are hiding and what they can ask other people, which is all a confident guest needs to just talk. In practice one table does both at once: two people read, the rest improvise, and it holds together either way.

How many people do I need?

Six to twelve, plus you. The host plays the victim, so you are not counted in the cast and you are not dealt a role. Extra friends can join as observers and heckle from the sofa.

How long does a night take?

Around two to three hours including dinner and the accusation. The two-player cases run closer to ninety minutes. You can pause, eat, and come back to it.

Is there anything to print or buy?

Nothing at all for the app cases. You need a television or laptop, and everybody needs their own phone. If you would rather work on paper, the print at home scripts exist for that.

The same country house after dark, the dinner well under way inside

Somebody at your table is lying.

Pick the case. Pick the date. Send the invitations and say nothing else. By the time the plates are cleared, two of your friends will not be speaking, and both of them will be wrong.

Instant delivery. Your access code arrives by email.