Most Secret · For your eyes only

The War Files

Four murder mysteries from the secret war. A codebreaker dead with the decrypt that could have won North Africa. A Resistance courier knifed in a Paris safe house. A grounded bomber crew with a killer among them. An Admiral who said four words and died. Real history. One killer in the room. A secret worth dying for.

The dossier

Four nights.
One traitor each.

Each file is a complete evening for six to eight players. Hover a file to declassify it. One is ready to host tonight. The rest are coming through production now.

Declassified
Plate I · Hut 6
File No. W-01 · Buckinghamshire

The Cipher
at Bletchley

Bletchley Park · November 1943

On the verge of a decrypt that could change the war, a codebreaker is found dead at his desk. The work is gone. The hut was locked from the inside. The killer is one of the six people who knew what he had cracked.

◆ 6 to 8 players · about 2 hours
● Ready to hostHost this case →
Classified
Plate II · Rue de Rivoli
File No. W-02 · Occupied France

The Paris
Safe House

Paris · August 1944

Days before liberation, the courier who held the network together lies dead on the kitchen floor. The address was known to exactly five people. He had been compiling a list. A traitor inside the cell. That list is missing.

◆ 6 to 8 players · about 2 hours
◷ In productionJoin the waitlist →
Classified
Plate III · RAF Tempsford
File No. W-03 · Bedfordshire

Operation
Nightfall

RAF Tempsford · March 1943

The mission is scrubbed, the crew grounded. By midnight the intelligence officer is dead and the sealed orders, the names of every agent in the Lyon network, have vanished. Nobody arrived. Nobody left. The killer flew in with them.

◆ 6 to 8 players · about 2 hours
◷ In productionJoin the waitlist →
Classified
Plate IV · Portsmouth
File No. W-04 · Hampshire

The Admiral's
Dinner

Portsmouth · October 1943

Eight guests. Three courses. Between the soup and the main, the Admiral slumped into his glass. He stayed conscious long enough to look at one person and say four words: I know what you did. Nobody is admitting he looked at them.

◆ 6 to 8 players · about 2 hours
◷ In productionJoin the waitlist →

What makes a war night different

Not a costume.
A pressure cooker.

01

Locked from the inside

No detective is coming. No police, no rescue. You are confined together and you settle it yourselves, the way it really had to be settled.

02

Everyone is hiding something

Every suspect carries a real, damning wartime secret. Most are innocent of the murder. Telling the loud secret from the lethal one is the whole game.

03

Grounded in true history

The murders are fiction. The world around them is not. Each night ends with the real history of the place, and it is always stranger than the crime.

04

Your phone runs the night

Private dossiers on each phone, the story on your TV, the host in quiet control. Nobody reads from a script. You just play.

Begin with Bletchley

The hut is locked.
One of you did it.

The Cipher at Bletchley is ready to host. The other three war files are in final production. Join the waitlist and we will tell you the moment each one is cleared for release.